Fëcë-èg̈ë Bî (/ˈbevɪ/ /ˈèg̃ë/ [golden] [temple; church; shrine]) is a temperate Town located in the Jajëhifitë Zone of the Union of Engineers.
The name Fëcë-èg̈ë Bî is derived from the Iron Elvish language, as Fëcë-èg̈ë Bî was founded by Shêlêv Glesh, who was culturaly Iron Elven.
Climate
Fëcë-èg̈ë Bî has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 20°C (68°F). Fëcë-èg̈ë Bî receives an average of 239 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the spring. Fëcë-èg̈ë Bî covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2026 m (6646 ft) above sea level.
Overview
Fëcë-èg̈ë Bî was founded in time immemorial, reportedly some time durring the late 8th century, by Shêlêv Glesh. The establishment of Fëcë-èg̈ë Bî was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Shêlêv Glesh struck deals with nearby nations and communities to establish Fëcë-èg̈ë Bî as a prison colony.
Fëcë-èg̈ë Bî was built using the conventions of Iron Elven durring the late 8th century. Naturaly, all settlmentss have their own look to them, and Fëcë-èg̈ë Bî is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Fëcë-èg̈ë Bî is buildings have been located at convienant points along the valley Fëcë-èg̈ë Bî was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the broad cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The failry decent fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
The town shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.
Civic Infrastructure
Fëcë-èg̈ë Bî has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fëcë-èg̈ë Bî.
Fëcë-èg̈ë Bî has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Fëcë-èg̈ë Bî has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fëcë-èg̈ë Bî has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fëcë-èg̈ë Bî has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fëcë-èg̈ë Bî's public wards, blessings, and other arcane systems.
Fëcë-èg̈ë Bî possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Fëcë-èg̈ë Bî has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Fëcë-èg̈ë Bî has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Fëcë-èg̈ë Bî's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
In Fëcë-èg̈ë Bî tiny harmless tornadoes plague the town.
The Ghoul near Fëcë-èg̈ë Bî are known to be more aggressive than normal.
Fëcë-èg̈ë Bî's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Enchantment energies of tier 1 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 2
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4301 m2
Cattle and Similar Creatures: 264
Poultry: 3171
Swine: 211
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 105
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 5
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 5
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 2
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 1
Maidservants: 4
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 2
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 8
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 4
Military Officers: 3
Cottage Industries
Brewers: 2
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 2
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
315 of Fëcë-èg̈ë Bî's population work within a Foundational Occupation.
20 work in Agriculture
68 work as Craftsmen
26 work as Merchants
51 work as Service Workers
30 work as General Laborers
11 work as Skilled Laborers
47 work as Civil Servants
31 work in Cottage Industries
14 work as Artists
17 work in Produce Industries
679 of Fëcë-èg̈ë Bî's population do not work in a formal occupation, but do contribute to the local economy. 63 (6%) are noncontributers.
Points of Interest
Fëcë-èg̈ë Bî is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.
The roads leading into Fëcë-èg̈ë Bî possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Ikovunuma Basin was struck by a drought when Loch Lagdo grew too small to continue feeding River Coral, which reduced the available water supply nationwide, but was especially harsh in the area arround Fëcë-èg̈ë Bî. As the neighboring regions had no water so spare, Fëcë-èg̈ë Bî lost 113 people, and 296 livestock in the disaster.. The drought lasted for 1 weeks, which are remembered as the Dread Thirst.